Anything cheap you can play early on, anything with haste, or anything that deals direct damage should be considered. Aggro – if you can't find any of the above, at least find ways to make your opponent's life total zero as quickly as possible.Cards like Cruel Witness, Fearful Villager, or Gutter Skulker are evasive cards that are great in a draft. The most common ones are keywords like Flying, Menace, or Trample, but sets sometimes throw in straight "unblockable" effects for good measure. Evasion – anything that makes a creature more difficult to block is considered evasion.A Heroic Downfall or Culling Ritual are good examples of removal, although don't sleep on softer removal like a Pacifism or a Sigarda's Imprisonment. Removal – removal is anything that can destroy, exile, bounce, or otherwise get rid of a threat on the board.Good examples of recent bomb cards include Goldspan Dragon from Kaldheim, Hullbreaker Horror from Innistrad: Crimson Vow, or Blot Out the Sky in Strixhaven: School of Mages. ![]() If your opponent plays a bomb and you have no way to get rid of it, you will lose. Bombs – bombs are the cards that win the game single-handed.You're also probably going to have to hand these cards back at the end of the evening, while booster pack drafts tend to allow you to keep them. Cubes can be a lot of fun, and are reusable in a way booster pack drafts aren't, but they can be very complex to set up and might have more glaring imbalances than other types. Each of these cards are then put into their own 15-card piles and treated like any other booster pack. A Cube is effectively a custom-made limited environment, comprised of at least 360 cards hand-picked for the drafting experience the host wanted. The third way of drafting is if your host has constructed a Cube. ![]() Despite this randomness, chaos drafts are so popular that Wizards released Mystery Boosters, which are reprint sets featuring cards from all across Magic's history, to facilitate them. Chaos drafts combine lots of mechanics that weren't intended to be played together in a limited environment, and can range from hilariously broken to difficult to play. If a draft uses booster packs from different, unrelated sets (like one from Kaldheim, one from Ikoria: Lair of Behemoths, and another from Shadows Over Innistrad), this is known as a chaos draft. There are also entire sets specifically made for drafting, such as the Conspiracy sets (which include a special cards that specifically care about drafting) and Innistrad: Double Feature. This is because each set is seen as its own limited format, with different drafting archetypes designed for throughout. Most of the time, a draft will use booster packs from the same set – for example, an Innistrad: Crimson Vow draft, or a Modern Horizons 2 draft. While you could go over that 40 card minimum, doing so isn't recommended to ensure your deck is as focused in on your chosen strategy as it can be. Unlike a constructed format like Standard or Modern, the minimum deck size is smaller in draft: you're encouraged to make a deck of 40 cards total, including basic lands (which should be supplied to you by the event organiser). ![]() ![]() As the name suggests, these boosters are specifically made for drafting, and are specifically calibrated in card number and power level to have an optimal drafting experience. Specifically, draft uses the cards found in draft booster packs.
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