And I already knew a lot of things from X2! I'm not someone who reads a walktrhough or wiki before I play a game. That was my first experience with X3 Terran Conflict. And while it is the ultimate reward of the game, it is just the starting point to an even harder part of the game. This reward (more precisely: the reward for the plot after this one) is worth every single second of your time. When you google it, you'll feel that you have no other choice than to do this mission, or stop playing the game because you'll feel that you totally suck at it. But you'll sense that there must be a very special reward for it. There goes your space sim )Ĭhances are huge you'll want to skip this mission and keep on playing your little space sim. To prevent that, you'll have to learn how to build complexes (different stations conneceted to each other). And you'll need a ridiculously huge fleet to transport your ressources from A to B. These factories will need energy cells so you'll have to produce them too. Buying the ressources to keep your factories running will be way to expensive, so you'll have to build other factories that'll produce the resources you need. then comes the point where you finally realize that X isn't a space sim, but a tycoon game! Remember how you started a new game, because you realized that you wasted hours to get 15 million Credits for a weak destroyer? Well, now you'll need a few hundred million credits to build hundreds of factories to do the mission. First few missions are annoying, but still doable with some work. You enjoy the game, build a small trading fleet, build a few stations, follow some of the plot lines. You won't regret starting a new game, because "fixing" your old game would've taken much longer. You'll start a new game, get your destroyer and you'll feel like the most badass pilot in the whole universe. Then you'll start to google stuff and find forum posts that tell you how to get a good equipped destroyer "for free" - you'll only have to start a new game, because you'll need a specific start scenario to get the ship. And when you finally have enough money for your destroyer, you'll realize that shields and weapons are prettty hard to get. You'll realize that it'll take too long to earn the money with bill-board jobs, so you'll spend some of your money to set up a few freighters to do some trading for you (learning and doing this takes a few hours). You'll look for lucrative jobs to earn the shitload of money that a destroyer costs. But sooner or later you'll reach a point where you'll need a destroyer to do a mission. It looks like one and feels like one during the first few (dozen) hours. Most ships? DEFINITELY YES!īut be warned: X3TC can be frustrating if you don't know anything about the games (Albion Preludes is "easier")! Forget "I grew up with flight sims". Most jobs? Yup (but that's probably nothing you'll want to waste your time with - believe me, you'll have enough own work to do). If you want the most freedom, then X3 is your game. In fact I want the least linearity and most options for ships and jobs. Jmcentire: I grew up playing flight and sub sims. Playing it for ~50 hours will be a good preparation for X3. Yet it doesn't overwhelm you with a million possibilities (only with a few hundred thousand P). It already has everything that made the X games great. You get to fly all the different ships, can build your own stations, assign your own freighters to do the needed trading to keep your stations running, etc. If you really don't care for any story, X2 is a good start for people who want to get into "typical" X-gameplay. It just feels wrong and looks SUPER weird, if you know what I mean. Fighters are slow and capital ships are freaking fast - makes sense when you think about non-existant air drag, zero gravity and the size of the engines, but. It'll change how you see things in the later games. X:BtF basically gives you all the background story to the X universe and does a really good job in making you feel lost in a foreign galaxy. It's relatively "short" if you only play it for the story (don't play it for trading and building stations - it sucks), but it's worth it. Personally, I'd recommend to start with X:BtF. There's so much stuff you can do, so many routes to take. The only "input for beginners" that doesn't leave out the majority of options is "Go read a wiki". I understand and am ok with non hand-holding "slow" gameplay With X3, there isn't any "input for beginners" that'd fit into a single forum post. Jmcentire: I was wondering if anyone had any further input for beginners.
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